Then, Penn sprawled out and attempted to get back up. I dove in for some knees to the head, landing a couple. I connected with a hook that sent Penn to the ground. In most cases, you will have to do that because your opponent can pull a Cheick Kongo and rally back to try and beat you.įor example, during a Pride rules match I played as Georges St. Now, you can dive in on a downed opponent and keep pelting him with strikes until the ref jumps in to stop the fight. The impact detection is also vastly improved, making it seem like you're watching a live fight.Īnother key element added to create realism is the “Finish the Fight” ability where fights ended almost immediately after knocking out an opponent. Stamina has been made more important so that you can't always spam the same move without getting winded.
Fighter animations are more varied so that you're not seeing the same thing over and over. Every bruise, swell and cut look different from one another, and blood on the canvas look like splotches and smears like in real life, not pixels on a white floor.Ī big change has been made to fights in order to make them more real. In this edition, fights are much faster and much more realistic. In the last Undisputed, the animations were limited in how fighters showed damage or how they fell when knocked out. I had mentioned in my previous article that a big difference between the last Undisputed and its chief rival, EA Sports MMA, was the lack of realism in fighters' injuries and how fights played out. One of the first things players will notice is that the graphics are much better than in previous editions, fighters look life-like down to creases in the face and moles around the body.